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Virtual design of prostheses and assistance systems

Virtual prototypes to improve prosthetic technology are a cost-effective alternative to physical prototypes.

Technical innovations in the field of prosthesis technology do not necessarily translate into improved satisfaction among prosthesis wearers, who rarely switch to another category of activity. Advances were made in the use of sentient prostheses and body illusions (rubber hand / rubber leg) were researched in a bid to improve user satisfaction. A virtually supported prosthesis development environment is striving to determine the factors that help to improve the body schema integration of prostheses.

Project Dates

Lead Dr. Oliver Christ
Funding FiF Kommission/DFG
Collaboration Technische Universität Darmstadt
Duration January 2010 - 2015 (ongoing)
Publications
  • Christ O, Woitusch J, Beckerle P, Wolff K, Vogt J, v. Stryck O, Rinderknecht S. (2012).Prosthesis-User-in-the-Loop: User-Centered Design Parameters and Visual Simulation. EMBC IEEE pp. 1929-1932.
  • Woitusch J, Beckerle P, Christ O, Wolff K, v. Stryck O, Rinderknecht S, Vogt J (2012).Prosthesis-User-in-the-Loop: A User-Specific Biomechanical Modeling and Simulation Environment. EMBC IEEE pp. 4181-4184.
  • Birkenbusch, J & Christ, O. (2013). Concepts behind Serious Games and Computer Based Trainings in Health Care: Immersion, Presence, Flow. In Bredl, K. & Bösche, W. eds). Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. IGI 1-14.
  • Ferreira dos Santos L, Christ O, Mate K, Schmidt H, Krüger J and Dohle C. (2016). Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review. BioMedical Engineering OnLine 15:289 DOI: 10.1186/s12938-016-0289-4


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