Referenzen

  1. Hudritsch, Marcus; «Computergrafik II», Vorlesungsskript
  2. Whitted, Turner; «An Improved Illumination Model for Shaded Display», 1980
  3. Jensen, W. Henrik; «Realistic Image Synthesis Using Photon Mapping», 2003, A K Peters
  4. Cook, R. L.; Porter T.; Carpenter L.; «Distributed Ray Tracing», 1984, SIGGRAPH
  5. Suykens, Frank; «On Robust Monte Carlo Algorithms for Multi Pass Global Illumination», 2002, K. U. Leuven
  6. McCabe, Hugh; «Markov Chain Monte Carlo Methods for Global Illumination», 1999, Image Synthesis Group
  7. Schlick, Christophe; «A Customizable Reflectance Model for Everyday Rendering», 1993, Eurographics
  8. Torrance, K. E.; Sparrow, E. M.; «Theory for off-specular reflection from roughened surfaces», 1967, Journal of Optical Society of America
  9. Schlick, Christophe; «An inexpensive BRDF Model for Physically-based Rendering», 1994
  10. Lafortune, E. P; Willems, Y. D.; «Using the Modified Phong Reflectance Model for Physically Based Rendering», 1994, K. U. Leuwen
  11. Kajiya, J. T.; «The rendering equation», 1986, SIGGRAPH
  12. Shirley, P.; «Realistic Ray Tracing», 2000, A K Peters
  13. Ward, Greg; «Real Pixels», 1991, Graphics Gems II
  14. Pavicic, M. J.; «Convenient antialiasing filters that minimize bumpy sampling», 1990, Graphics Gems I
  15. Sedgewick, Robert; «Algorithms in C++», 1992, Addison-Wesley
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