Skip to main content

Module description - Game Design and Development
(Spiel-Design und -Entwicklung)

ECTS 3.0
Level advanced
Overview This module gives a broad overview of current game design and development techniques. The first part teaches general concepts of game design, independent of computer games. The second part discusses selected topics related to computer games. The students will develop their own game idea in groups of three during the exercises. They will then realize their game using Unity 3D, C#, Blender and various content creation tools.

  • Experience design
  • Storytelling and game spaces
  • The role of the player
  • Game elements and game mechanics
  • Graphics, video, sound
  • Game theory and algorithms
  • Unity game engine
  • Interaction design
  • 3D modelling and animation
  • Physics
  • Deployment and marketing, production processes

Learning Objectives The students master current game design and development techniques, which enables them to develop a complete computer game from scratch with Unity 3D. They are able to develop a game idea, applying experience design, using storytelling, implementing game logic and mechanics, and can use 3D modelling, animation, physics, and sound.
Previous knowledge
    Object Oriented Programming 2 (oopI2)
  • Computer Graphics (comgr)
  • Introduction to C# and .NET (ecnf)
  • English level B2 (e.g. passed module ten1)

Exam format Continuous assessment grade
Diese Seite teilen: