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Module description - Project 3 Computer Science
(Projekt 3 Informatik)

ECTS 6.0
Level intermediate
Overview The students use agile methods and practices in a larger project team to develop a useful product iteratively and incrementally for a real customer. The project teams are responsible for their project and its success. The teams are supported by coaches, consultants, introductory events, learning material, tools and infrastructure. The students apply what they have learned in other modules and follow agile practices to improve their competences. The student projects last 2 semesters and will be carried out in modules pro3I and pro4I.
The learning objectives present the goals for the end of project 4.
Learning objectives The students are able to apply agile principles and practices to develop a usable product for a real customer by acquiring the following skills in the areas of process, product management and product construction:


  • The students apply principles and values of the Agile Manifesto to create a working culture which promotes short feedback loops, both within the team itself and with the customer.
  • The students understand themselves to be part of a self-organized team where each team member carries responsibility, welcomes change and embraces reflection.
  • The students apply different agile principles and practices to improve their work.
  • The students recognize agile principles and practices that successfully support their agile development.
  • They do this by following an established agile framework.

Product management

  • The students autonomously gather information and insights from stakeholders.
  • The students develop a product vision with stakeholder involvement.
  • The students build a product backlog, estimate the product and plan incremental releases.
  • The students employ proven practices for writing useful product backlog items, expressing acceptance criteria and prioritizing the product backlog.

Product construction

  • The students adapt specific tools and techniques to improve product quality and enhance product development agility.
  • The students can justify their design decisions through e.g., targeted quick design sessions, technical spikes.
  • The students apply design principles.
  • The students apply different metrics and can thus judge the quality of their product.

Previous knowledge
  • English level B2 (e.g. passed module ten1)
  • Module pro2I or basic experience from a software or IT project.

Exam format Experience mark
Additional information
  • Project team size: 7 – 8 students
  • The project spans two semesters and starts in module pro3I
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