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Module description - Media Computing

ECTS 3.0
Level intermediate
Overview The increase of multimedia data brings up new challenges with regard to understanding, organizing, presenting and searching within content, such as text, image, audio and video. Media computing focuses on the basics of computer graphics and provides understanding on media convergence and related data to ensure a new user experience.

Introduction into the technical foundations of media computing

  • Channels and media
  • Digitalization, Encoding and Compression
  • Image processing and color space models
  • Audio- and video processing
  • 2D vector graphics
  • 3D graphics and rendering
  • Rich media applications

Tools and development processes of digital media
Project based workshops on mediatechnical questions.
Learning objectives Students know the technical foundations of media computing and their relationship to computer graphics. They have analytical, creative and constructive competences to develop digital media applications.
They are in the position to design a media concept and to implement the technical basic setup.
Previous knowledge Design theory and processes (dtpC)
User interface and interaction design (uidC)
Object-oriented programming (oopl2)
English level B2 (e.g. passed module E3)
Exam format Continuous assessment grade
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