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Immersive Environments

Workshop Immersive Environments at the Institute Digital Communication Environments (IDCE), February 20. – 24., 2023

Key data

ECTS points
Next start
February 20th 2023
1 Week
Final application date
Jan 10, 2023
Teaching language
CHF 900.– (view fees)
Study mode


Registration deadline has been extended to January 10, 2023

Game engines, the programs generally used for video-game development, are powerful design tools that enable designers to create unexpected digital 3D visualizations. They can be used for a wide range of purposes, from photo-realistic physics simulations to abstract generative art pieces to entire video games. In addition, interaction allows for a new approach to digital 3D imagery. Players do not only react to the images but directly influence the immersive spaces through their behaviour.
In this workshop, we shall use 3D models, textures, shaders, and code to explore the many possibilities of designing with real-time rendering software. We shall use Unity to design a virtual world a viewer can walk through and interact with objects. Participants will get an insight into creating a 3D project in Unity and learn how to use 3D models, shaders, lighting, and how to program simple interactions with the C# programming language.


See the full range of Winter Workshops at the Institute Digital Communication Environments IDCE.

Institute Digital Communication Environments (IDCE)

Through digital media and the democratisation of communication channels that goes hand in hand with it, the critical handling of their visual and interaction-based design has become decisively more important, because the social relevance of information and communication has thus fundamentally changed.


Dreispitz Basel / Münchenstein

Fachhochschule Nordwestschweiz FHNW Hochschule für Gestaltung und Kunst Freilager-Platz 1 4142 Münchenstein b. Basel