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Mixed reality & team collaboration

Design of collaborative mixed reality settings for distributed development teams

Initial prototypes involving the analysis of reciprocal team interaction will be used to identify design factors for the design of distributed team collaboration. The findings will help identify the most effective environments for distributed team collaboration.

Distributed, collaborative teamwork is key to successful development, design and service teams in a global business context. Research to promote creative and innovative processes has so far focused either on physical settings, or on technical IT solutions that better support specific creative processes such as brainstorming. In previous approaches, direct behavioural and emotional aspects of "living work" in virtual teams have all too often been neglected. However, findings from scientific studies show that social interaction processes determine the success in terms of cohesion of distributed teams and are indispensable as the basis of every creative team.

The aim of the project is to expand on the teamwork of the future for innovative business contexts. As a consequence, this research project focuses on the interplay of spatial, technical and team-based determinants in distributed enterprise contexts. Mixed reality technology (e.g. HoloLens) opens up new potential for creative team episodes, especially with regard to the joint viewing, manipulation and creation of 3D objects. Initial prototypes involving the analysis of reciprocal team interaction with reference to virtual and physical objects and environments will be used to identify design factors critical to success. The findings will help identify the most effective environments for distributed team collaboration.

Project Dates

Lead and Team
Dr. Thomas Ryser, Magdalena Mateescu, Corsin Flepp
Funding Planned input from Innosuisse
Collaboration Development partners from the office furniture sector, developers for the HoloLens interface, IoT development partners and application partners from a variety of fields
Publications/Conferences
  • Ryser T., Angerer E., Ganesh M.P., Schulze H. (2016) Towards a Model of Collective Competences for Globally Distributed Collaborations. In: Flecker J. (eds) Space, Place and Global Digital Work. Dynamics of Virtual Work. Palgrave Macmillan, London
  • Flepp, C. et al. (2017). Designing Rooms for Virtual, Informal Communication: Reciprocal Awareness as a Central Criterion. In C. M. Schlick, S. Duckwitz, F. Flemisch, M. Frenz, S. Kuz, A. Mertens & S. Mütze-Niewöhner (Eds.), Advances in Ergonomic Design of Systems, Products and Processes - Proceedings of the Annual Meeting of GfA 2016 (pp. 191-208). Berlin: Springer.
  • Ryser, T. & Flepp, C. (2017). Mixed reality: a new dimension in adult education. Lecture delivered at the continuing education congress Adult & Professional Education. Topic: "The next 25 years – thinking about the future"


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