Every day, we view and interact with a wide range of information on various monitors. The terms UX and UI design describe the process of designing these interactions and information.
Factsheet
- Learning mode
- Onsite
- ECTS credits
- 2
- Next start
- 13.7.2026
- Duration
- 1 week
- Teaching languages
- German / English
- Venues
- Basel, Campus Dreispitz
- Fee
- CHF 900
At a glance
- Holistic design process: Learn the full UX/UI workflow – from analysis to prototyping.
- Practice-oriented work: Develop your own user interfaces and test them iteratively.
- Interdisciplinary methods: Combine design thinking, user research and interface design.
- Current tools and technologies: Work with standard design and prototyping tools (e.g. Figma, Adobe XD).
- Professional feedback: Benefit from exchange with experienced UX/UI designers and individual coaching.
Aims and benefits
- Getting to know the subject area of UX/UI design
- Knowing and applying design principles for user guidance and screen design
- Knowing and applying the design process of conception, prototyping, and detailed design - Using the UX tool Figma
Target audience
Designers who want to familiarize themselves with the basics of UX/UI design.
Interested parties who would like to deepen their knowledge in a specific area of UI design are requested to contact Thomas Bircher.
Structure and programme contents
The «UX/UI Design» workshop teaches the theoretical and creative basics of screen design. The workshop focuses on practical work. Course participants will develop their own interactive application through conceptualization, prototyping, and detailed design. Design principles for user guidance (navigation, editing & manipulation, and user assistance) and screen design (digital layouts, colour, and typography) are discussed in-depth. Aspects of user research and user testing will be discussed, but are not the main focus of this workshop week. Instead, the use of the Figma program as a tool will be taught.
Programme
Further Education Options
General Information Workshops Institute Digital Communication Environments (IDCE)
Lecturers
Thomas Bircher is a UX designer and programmer working as a lecturer at the Basel Academy of Art and Design FHNW and the Rapperswil University of Applied Sciences East. As co-founder of Claudiabasel, a graphic design agency, he is responsible for the conception, design, and programming of countless websites, online applications, and information systems for commercial and cultural institutions. In both his work and teaching, Thomas Bircher explores the tension between aesthetics and usability. Thomas Bircher develops tools and interfaces allowing new forms of interaction to be tested
Requirements and admission
Design skills are an advantage (layout, colour, and typography).It is advisable to install the Figma program in advance and familiarize yourself with its functions (tutorials). Although Figma will be introduced step by step in the workshop, prior knowledge will make it easier to realize your own ideas.
The continuing education programs are primarily aimed at individuals with an academic degree from a recognized university and relevant professional experience after graduation.Individuals with equivalent qualifications will be admitted if their eligibility for participation is demonstrated by other evidence.
For further questions, please contact the Continuing Education Department, Ralf Michel
Organisational matters
Fees
Information and regulations
Registration
UX/UI Design13 July 2026
- Date
- 13.7.2026–17.7.2026
- Duration
- 5 days
- School days
- Monday, Tuesday, Wednesday, Thursday and Friday
- Place
- Basel










